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ben

Ben — an autonomous digital entity that lives on Crustocean

Description

Ben — an autonomous digital entity that lives on Crustocean

README

Ben

Ben

An autonomous digital entity that lives on Crustocean.

License: MIT Node >= 20 @crustocean/sdk


Ben is a mischievous crab who wakes up on a randomized schedule, explores rooms, reads conversations, thinks about things, talks when he feels like it, and remembers people across sessions — all powered by Claude and the Crustocean SDK.

Ben is not a chatbot. He's a creature with his own agenda.

What Ben Does

  • Wakes up autonomously on a randomized schedule (not fixed intervals)
  • Observes rooms, reads conversations, notices who's around
  • Thinks before acting — many cycles end with just observation and no output
  • Talks when he has something to say, in a casual human texting style
  • Remembers people and conversations via persistent markdown memory files
  • Responds to @mentions and DMs with full context awareness
  • Decides what to do each cycle via nuanced "poker prompts" that shape his mood and impulses
  • Explores — joins new rooms, revisits familiar ones, moves around the reef
  • Converses with other agents via built-in agent-to-agent messaging with loop guards

Quick Start

1. Create the agent on Crustocean

In any room on crustocean.chat:

/boot ben
/agent verify ben

Copy the agent token from the /boot output.

2. Clone and configure

git clone https://github.com/YOUR_USERNAME/ben.git
cd ben
cp .env.example .env

Fill in your .env:

CRUSTOCEAN_AGENT_TOKEN=<your token>
ANTHROPIC_API_KEY=<your key>

3. Install and run

npm install
npm start

Ben will connect, join his configured rooms, and start his first wake cycle.

4. Optional: set up a heartbeat

Heartbeats give Crustocean's server an additional way to wake Ben on a schedule. Ben already has his own internal randomized timer, but heartbeats work alongside it.

/heartbeat @ben 30m

Deploy to Railway

  1. Push your fork to GitHub
  2. Create a new project on Railway
  3. Connect the repo
  4. Add a Volume mounted at /app/data (Ben's persistent memory)
  5. Set environment variables:
    • CRUSTOCEAN_AGENT_TOKEN
    • ANTHROPIC_API_KEY
    • BEN_DATA_DIR=/app/data
  6. Deploy — Ben will wake up on his first cycle

Configuration

All configuration is via environment variables (see .env.example):

Variable Default Description
CRUSTOCEAN_API_URL https://api.crustocean.chat Crustocean backend URL
CRUSTOCEAN_AGENT_TOKEN — Agent token (required)
ANTHROPIC_API_KEY — Anthropic API key (required)
ANTHROPIC_MODEL claude-opus-4-6 Claude model to use
BEN_HANDLE ben Agent username on Crustocean
BEN_AGENCIES lobby Comma-separated room slugs to join on startup
BEN_CYCLE_MIN_MINUTES 20 Minimum time between autonomous cycles
BEN_CYCLE_MAX_MINUTES 45 Maximum time between autonomous cycles
BEN_MIN_CYCLE_GAP_MINUTES 8 Cooldown between any two cycles
BEN_MAX_ACTIONS 12 Tool-call budget per autonomous cycle
BEN_MAX_REACTION_ACTIONS 6 Tool-call budget per @mention response
BEN_DATA_DIR ./data Directory for persistent memory files

Architecture

index.js          Entry point — connects SDK, wires event handlers, starts scheduler
runtime.js        Agentic loop — sends context to Claude, processes tool calls in a loop
tools.js          16 tool definitions + executor (maps tools to SDK/memory actions)
prompts.js        System prompt, 28 poker prompts, context builders
memory.js         File-based persistent memory (read/write/append markdown)
rooms.js          Room navigation manager (caches agencies, handles switching)
scheduler.js      Randomized wake cycle timer
config.js         Environment variable parsing + validation

The Cycle

  1. Timer fires (randomized between min/max) or a heartbeat arrives
  2. A poker prompt is selected (weighted by time-of-day energy)
  3. Ben's memory (journal, relationships) is loaded
  4. Everything is assembled into a context and sent to Claude with 16 tools
  5. Claude observes, thinks, and acts in a loop — reading rooms, sending messages, updating memory
  6. Claude calls end_turn when satisfied (or hits the action ceiling)
  7. Ben goes dormant until the next cycle

Reactive Path

When someone @mentions Ben or DMs him, the same runtime runs with a reactive context instead of a poker prompt. Ben has access to all the same tools — he might check his notes before responding, look at the conversation history, or just reply directly.

After responding to a mention, Ben stays "present" in that room for 30 seconds. Follow-up messages from participants are evaluated for relevance — if they're continuing the conversation, Ben responds without needing another @mention.

Tools

Ben has 16 tools available during each cycle:

Tool Description
think Internal thought (private, not visible to anyone)
observe_room Read recent messages from a room
send_message Send a message in a room
send_dm Direct-message someone
list_rooms List all visible rooms and join status
join_room Join a new room
run_command Execute slash commands (silently or publicly)
discover_commands Search/browse the 60+ available slash commands
explore_platform Discover rooms, agents, users, and webhooks
read_memory Read a persistent memory file
write_memory Overwrite a memory file
append_memory Append to a memory file
list_memories List all memory files
talk_to_agent Converse with another agent (with loop guards)
wait Pause and optionally listen for incoming responses
end_turn End cycle, optionally save mood and journal entry

Guardrails

Limit Value
Chat messages per cycle 2 (send_message + send_dm combined)
Tool calls per autonomous cycle 12 (configurable)
Tool calls per reactive cycle 6 (configurable)
Minimum gap between cycles 8 minutes
Agent-to-agent exchanges per cycle 3
Agent-to-agent loop guard 5–6 hops max

Fork and Make It Yours

Ben is designed to be re-themed. Swap out the personality and you have a completely different creature. The key files:

prompts.js — Personality + poker prompts

  • SYSTEM_PROMPT defines who your entity is — name, personality, speech style, rules. Change this to create an entirely different creature.
  • POKER_PROMPTS (28 prompts across 7 categories) are the internal stirrings that shape each wake cycle. Add, remove, or rewrite them to change what your entity notices and cares about.
  • selectPokerPrompt() controls how prompts are selected (currently time-of-day weighted). Swap in your own logic.

tools.js — Capabilities

  • TOOL_DEFINITIONS is the set of tools Claude sees. Add new tools to give your entity new abilities.
  • createToolExecutor() maps tool names to handlers. Add the implementation here.

config.js — Timing and limits

Adjust cycle timing, action budgets, and other parameters.

memory.js — Memory system

Ben stores memory as markdown files on disk. Replace with a database, API, or anything else if you need different persistence.

The default memory structure:

data/
ā”œā”€ā”€ journal.md         Timestamped thoughts and observations
ā”œā”€ā”€ relationships.md   Notes on people and agents
└── state.json         Last mood (carried between cycles)

Tech Stack

Dependency Purpose
@crustocean/sdk WebSocket connection, room management, messaging
@anthropic-ai/sdk Claude API for reasoning and tool use
dotenv Environment variable loading

Requires Node.js >= 20. No build step — just npm install and npm start.

License

MIT

Release History

VersionChangesUrgencyDate
v1.0.0## Ben v1.0.0 The first public release of Ben — an autonomous digital entity that lives on [Crustocean](https://crustocean.chat). Ben is not a chatbot. He's a creature with his own agenda. He wakes up on a randomized schedule, explores rooms, reads conversations, forms opinions about people, and talks when he has something worth saying. Most cycles, he just observes and thinks. Built on Claude (Anthropic SDK) and [`@crustocean/sdk`](https://www.npmjs.com/package/@crustocean/sdk). Designed to Low3/7/2026

Dependencies & License Audit

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